v1.2 (2017-20-10): Offline progress added. v1.1 (2017-20-10): There is no clicking anymore. You get a +1 each second. The first three tiers are easier. v1.0 (2015-03-20 17:23:47 +0200): Fix to version control Corollaries added \times replaced by HTML times symbol Version control updated Endgame modified Test values reverted Prettify number updated Multiplier displayed as ratio r(t) Abstract updated Abstract now is unfolded by default Now progress is shown in the title bar Minor cosmetic changes Fonts made bigger Clickables now have cursor pointer Buttons underlined + fallback to click add Buttons made not selectable Fixed call to reset Error handling in load game Fixed bug with version control Changelog updated v0.11 (2015-03-07 18:08:52 +0200): Aesthetics update Fixed bug in upgrade generation Changelog updated v0.10 (2015-02-21 16:23:00 +0200): Version updated Implements endgame and fix #16 Fix #13 Fix #15 Cash is now multiplied instead of added Minor code cleanup Clickpower deleted Migrated to Eclipse IDE Fix #12 Changelog updated v0.9 (2015-02-14 20:38:57 +0200): Sprint replay added Fixed bug with save and load functions Fixed bug with Prestige button Sprint times for prestiges are stored properly Import and export removed Import and export removed Fix #11 Fixed bug in reset function Fix #10 Version updated Fixed #8 and #9 Changelog updated v0.8 (2015-02-06 22:26:10 +0200): Version updated Prestige goals set More numbers prettified angular.min.js.map added Fixed bug calculating exponent Prestige function refactored Adjusted prestige variable in player Prestige now stops at the last tier Player preferences implemented Prestige function implemented Fixed bug in save reset Fixed bug in variables generation Progression bar uses now log scale Fixed bug in game load Fixed a bug in game loading Cash caps at goal Progress bar shows 1 decimal index parameterized by prestige level CSS reduced Initial version of progress bar Upgrades generalized as arrays Changelog updated v0.7 (2015-01-11 22:06:42 +0200): Version updated Now cash is divided by upgrades price Cash displayed in monospace font v0.6 (2015-01-10 11:10:27 +0200): Price changed to Decimal Updated to v0.6 Fix #4 Fix #3 Click power upgrades implemented Changelog updated More GA GA added Update README.md Update README.md v0.5 (2015-01-03 22:50:51 +0200): Upgrades price balance Changelog updated v0.4 (2014-12-26 21:09:38 +0200): Save implemented Version variable added Options menu added upgradesPrice refactored for efficiency Player data refactored Links added to the page changelog.txt created v0.3 (2014-12-25 22:19:06 +0200): BigNumber replaced by Decimal Cash display refactored Cosmetic change to cash display v0.2 (2014-12-21 20:37:21 +0200): BigNumber introduced v0.1 (2014-12-21 20:32:34 +0200): Initial version Initial commit